Sigmar’s Garden is a minigame in a game called Opus Magnum. In a personal project I set out to recreate it while trying to figure out how SVG filters and animations work. This version is not perfect. Besides obvious issues like the game not being completable in a lot of starting positions, the application itself also has serious performance issues. As it turns out, trying to cram in so many animations and filters in one space makes the cpu work really hard for not that much benefit.